Are MMOs for YOU?
It’s something we’ve all thought about. Are the free-to-play Massively Multiplayer Online games (MMOs) worth sinking hundreds of hours into? Are they worth a monthly subscription? Are they a viable alternative to the seasonal games that release a new version each year? Well, let’s take a look.
It’s certainly true that, unlike other genres, the MMO sector isn’t over-saturated at all – there are less than 10 long-standing, mainstream games. While this is by design for the individual releases – instead of publishing a brand new game each year developers just update the current release adding more content, fixing bugs, and improving the overall experience – it does beg the question, why has no one else has been able to break into the sector? Are MMOs that difficult to develop? Or are MMOs just not that popular anymore?
MMOs currently only really come from two countries: China or South Korea. The game developers from the West haven’t produced a viable alternative to the big names in years.
Most competitors are “indie” devs who spend the majority of their time crowdfunding but rarely ever make it to full production. Meaning the only games that consumers have are those from the East that are free-to-play, but too often pay-to-win.
This immediately eliminates a huge chunk of potential players who don’t enjoy that style of gameplay. The player base shrinks, the developers make less money, and the MMO genre suffers because of it.
If you’re new to the MMO world, you might want to consider an already established game to quench your thirst first.
As mentioned earlier, most new MMOs will fold under the pressure of an ever-shrinking player base, this means players will flock elsewhere.
There aren’t many games that have withstood the test of time but those that have are the age-old classics we know and love today. They offer a fulfilling experience, while rewarding players for their dedication and loyalty.
MMOs with several expansions, and devs that push content out regularly, have dedicated and loyal communities that are welcoming to both new players and veterans. Often new players say that they struggle to get into a new game because they’re unfamiliar with the mechanics, and existing players aren’t all that helpful – with established MMOs this isn’t as big of an issue.
If you’re wanting to get into MMOs, the best place to start is with the classics. The fans are a great indicator of the experience you’ll get and you won’t be throwing your money away at a game from a developer you don’t know.
But are they worth it?
The real question after all of this, is are they worth sinking your teeth into?
We’ve established that the best option out there is the old favorites and we know that they have a good support base for new and old players alike. Whether they’re worth it though is up to you. The MMO sector isn’t really shrinking, it’s just not growing either. We are patiently waiting for the next break-out title, while still pouring hours into games that have been around for years, even decades.
If you’re looking for a definitive answer then my opinion is yes, MMOs are worth it, if you find one that rewards you for your time, and gives you a sense of belonging in a community that accepts you, then spending hours every week grinding is worth it. Hell, even a small subscription fee is worth it too if you’re playing every day.
The sector isn’t dead, nor is it dying, but will you be around for the next big thing? Let us know whether you play MMOs and whether you think they’re worth it too.